Quick Start

On this page you will learn how to get started with voxel plugin.

Quick Start

If you are in 4.25, the Modes menu has moved, and you need to click the following to show the voxel menu:

  • For better results, make sure all your lights and skylights are set to Movable

  • Go to the Voxel tab, and click Add Voxel World

You should see a flat world appear:

  • Start sculpting using the included tools

  • Hit Save. You will see the following popup:

Click Yes, and in the following popup, click Save. Unlike Unreal Landscapes, Voxel World do not store the edit data themselves: they delegate that to a Voxel World Save Object.

This distinction makes it easier to switch between different caves.

  • Set your player controller to Voxel Complex Controller. If you don't see it, add the example assets (see Examples) or tick Show Engine Content.

  • Hit play. You should spawn in your edited voxel world, and should be able to edit it at runtime too!

Compatibility between Free and Pro

Free and Pro have the same blueprint API. However, free is missing the implementation of some functions, and will show a Voxel Plugin Pro only popup if you try to use them.

This means that you can start a project with Free, and painlessly migrate it to Pro later on.

Additional setup

Additionally, you can do the following:

  • Add a Voxel Invoker Component to your character. See World_Size_and_Level_Of_Details for more info on Voxel Invokers

  • Reparent your character class from Character to Voxel Character. This prevents your character from teleporting around when playing.

What next?

Make sure to join the official Voxel Plugin Discord! https://discord.voxelplugin.com

If you're starting with unreal, you might want to give Easy Systems RPG a go!

You can check the following pages:

If you have any issue, first check Common Issues.

You should also watch this awesome video about marching cubes to get a deeper understanding of the plugin inner workings:

Using the Beta / Building from source

If you are using the plugin beta or the plugin source from GitHub, you will need to build it from source.

  • Create a Plugins folder next to your .uproject

  • Extract the plugin in it. You should have the following path: MyProject/Plugins/VoxelPro/VoxelPro.uplugin (same for Free with VoxelFree)

  • Open your .uproject, and click Yes on the following popup:

Last updated